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W: Forwards S: Backwards A: Strafe Left D: Strafe Right |
Enter: Start Round |
Mouse Movement: Look Left Click: Shoot |
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Objective:
The goal of this game is to survive and achieve higher scores. Once each round is started, enemies will begin to enter the arena in pre-defined intervals at random corners. Shoot down all of the enemies to advance to the next wave. 10 seconds into every wave, a powerup will spawn at a random location inside the arena. Upon collecting, this powerup will give a 1.5x score modifier for 15 seconds. Peeper: 20 Points, 15 Health "Peepers" are flying eyeballs that will stop moving to fire a harmful beam in your direction. These eye beams do 5 damage upon collision, so keep moving to avoid them. Popper: 30 Points, 10 Health "Poppers" are exploding cats that will harm the player for a whopping 15 damage upon giving them a hug. You can tell that a Popper has spawned by it's iconic meow. |
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Created by Lucas Gerrits <gerril39@uwosh.edu>
Check out my other graphics assignments! |
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